Things I’m learning:
Will be interesting when I decide to get the colour upgrade for the Picto Box as I’ll be taking very different types of photos with it. Probably lots and lots of environment shots.
This whole process is making me realise how great Nintendo are at designing characters. Beedle’s sullen eyes and the pear next to him scream a sense of history.
I got a little carried away on Twitter today.
I’m in a book, you know?
Ghosts in the Machine is a short story anthology written by a whole bunch of wonderful people about the strange, unintended occurrences that happen inside a video game. What if those awful, funny little glitches that happen even in the most polished of games are noticed by someone other than yourself? That they are, in fact, part of the fabric of the world in which these characters live in?
My piece in the book is a more melancholic self-awakening story about Animal Crossing that had been bouncing around in my head ever since I wrote this for Nightmare Mode. There have been lots of articles about the depressing wake-up calls Animal Crossing has instilled in players, some even wonder why they play a game where they have to worry about mortgages and maintaining friendships when they spend so much time in their social life struggling to maintain this balance to begin with, but very little have essays have questioned Animal Crossing’s temporal qualities. ‘The more things change, the more things stay the same’, right? A comforting phrase, perhaps, but existentially numbing in the case of Animal Crossing. The game may track every hour of every day in real-time for eternity whether you’re playing or not but the end result is a disturbing canonisation of time in a space that emphasises the growth of your surroundings at the expense of your own personal development.
If this sounds at all interesting to you, I thoroughly recommend picking up the book. Get the physical copy because physical copies are rad.